The module is divided into three major Parts as follows:
Part I: Introduction of the Player
A detailed study on the current activities of the player, micro level analyzing trough various modern technical methods to understand the ongoing lifestyle of the player. Based on the data an analyzed healthy routine is provided to the players.
Part II: Assessment Principles, Approaches, and Barriers
Includes sections involving:
A. Questions & Answers, – Set of questioners set by the expert team with strong algorithm to judge mind state for both the players and also for the parents. principles and characteristics,
B . Barriers and Challenges – Equal evaluation and analysis is done for the players and parents based on the data of questionaries’ , suggestions and support are provide by the coaches / experts to meet up the challenges and bring the best noted output.
Part III: Evaluation/Assessment Methods
Includes sections involving: Player’s database , Psychometric Examinations , and Parents Stimulation .
Each part and its associated sections contain objectives for that material, that has individually designed to help the players reinforce and apply the scoorer skill learned.
Further a separate programmed for understanding and analyzing the parental state of affairs and motivating them to encourage their wards for better output and to set higher long term goals.
Free Test to support the initial inquisitive of player’s .
Inference
People think of the set of courses in a program when they hear the word “curriculum.” However, the curriculum also encompasses the actual learning experiences, player learning outcomes, teaching and learning processes, player evaluation methods used, and program assessment processes employed.
In this application this has made the impact pf learning process both theoretical and in practical approach.
Assessment is critical for curriculum development. Assessment not only documents if the learning outcomes of a course or program are being met, but more importantly, it drives actual player learning itself. Why? Because player’s will determine, and modify, how and what they learn based upon how they are being evaluated. Development of player learning outcomes is the foundation to building courses and curricula. Player learning outcomes should be used to guide content development, the choice of instructional methodologies, and the selection of evaluation methods. Further, learning outcomes should be derived from the educational mission and goals of the program and institution, and they should be congruent with the activities and responsibilities undertaken in actual practice. Learning outcomes provide players with clear expectations of their performance (i.e., what they should be able to do or achieve) by the end of the learning experience. Learning outcomes should be developed at several levels, each of which is consistent with and reflective of the broader levels.
In Champlidar Assessment: